Dune Board Games: strategy board game
Dune War for Arrakis Board Game: Rules, Rounds and Background
The Dune War for Arrakis board game is a 2024 miniatures game for 1 to 4 players. Harkonnens and Atreides fight the Desert War, with asymmetric sides, action dice and detailed figures for strategy fans.
- 2024
- 1-4 players
- 120 minutes
- Ages 14+
- strategy board game
- CMON
Designers: Francesco Nepitello, Marco Maggi
Harkonnens hold the cities; Fremen hold the secrets. Here’s how a round of war plays out.
This is the most uneven game on the Dune list: the two sides play very differently. The Harkonnens manage spice and vehicles, while the Atreides hide units and race along the prescience track. Below, a round unfolds for both sides in rulebook order. For a lighter card-driven option, see Dune: Imperium Uprising.
New to the series? Uprising is standalone, so the base game isn’t needed.
Quick guide: one round of Dune: War for Arrakis
Each round has four phases, plus a start and finish. The Harkonnens and Atreides have different jobs throughout.
Check the film connection line on each card. Dune games draw from the book, the 1984 film or the new films.
- Step 1:
Start of the round: each player draws 2 planning cards, one from each deck, and 3 prescience cards are laid face up.
- Step 2:
Vehicle placement (Harkonnen): the Harkonnen player places harvesters, ornithopters and carryalls as directed by the Spice Must Flow board.
- Step 3:
Action resolution: both players roll action dice and place them on their dashboards. Then they take turns spending one die per action, with the Atreides starting.
- Step 4:
Actions include moving legions, attacking, deploying units, drawing planning cards or playing one by spending any die.
- Step 5:
Desert hazards (Atreides): the Atreides place and flip wormsign tokens, resolve them, then roll for Coriolis storms.
- Step 6:
Spice harvesting (Harkonnen): harvesters on the board pay out spice, keeping the Imperium markers in place or lifting them.
- 7Step 7:
End of the round: the Atreides check whether they met their secret objective, vehicles leave the board, and each player discards down to 6 planning cards.
A round summary can’t capture how different the factions feel. The next section covers setup, action dice, battles, victory conditions and the key rules that shape most games. Prefer a lighter Dune game with cards instead of miniatures? Compare it with Dune: Imperium.
Dune: War for Arrakis rules in detail
Setup
Join the two board sections. Place the 8 Sietch tokens face down on their marked spaces, where only the Atreides player can see them.
Place one Atreides starting deployment token and one Naib leader in each sietch area.
Shuffle the standard Atreides deployment tokens and set them beside the Atreides player. Place the six Harkonnen settlements and put the Harkonnen starting tokens on them.
Place the six ecological testing stations face down on their marked spaces.
Place the three prescience markers and supremacy marker at 0 on their tracks. Shuffle the prescience cards and 16 wormsign tokens.
Each player takes a dashboard and the leaders named as in play at the start. The Harkonnen player takes the Spice Must Flow board.
Shuffle the four planning decks. The Atreides player draws one of six secret objective cards and starts with 1 Bene Gesserit token.
Turn by turn
Action dice
Both players roll action dice and place them on their dashboards. The Atreides roll 4 dice. The Harkonnen number depends on the Spice Must Flow board. Results cover strategy, leadership, deployment, mentat and house actions. Any die can also pay to play a planning card.
Moving legions
All units in an area make up a legion. It moves to an adjacent free area, and a leader needs at least one unit along. The Atreides can sandride with wormsign or sandworms. The Harkonnens can use an ornithopter to move up to 2 areas further.
Battles
Each side rolls one combat die per unit, plus dice for discarded planning cards, up to a maximum of 6. A defender in a settlement rolls extra dice equal to its rank. Compare hits, shields and leader results, then remove casualties. The attacker can continue or cease the attack.
Wormsign and storms
For desert hazards, the Atreides place wormsign tokens in desert areas with Harkonnen legions or harvesters. Revealed worms hit units: 2 hits in deep desert and 1 in desert. Coriolis storms threaten legions on plateaus, minor ergs and deserts.
Spice and Imperium bans
When harvesting spice, each harvester collects 1 spice in desert or 2 in deep desert. It costs 2 to keep an Imperium marker in place and 3 to raise it. Markers that drop activate bans restricting the Harkonnens.
Prescience
The Atreides advance on three prescience tracks by claiming cards and destroying Harkonnen settlements. Reaching track steps brings in leaders like Chani and Alia, and can trigger the Family Atomics.
End of the game and scoring
The Harkonnen player wins at 10 supremacy points, mainly by destroying sietches; each destroyed sietch scores points equal to its rank. The Atreides win at the end of a round if all three prescience markers reach the scores on their secret objective card. Destroying Harkonnen settlements advances all three markers.
Key rules
Asymmetric factions
In a two-player game, each side leads a faction with an ally: Atreides with the Fremen ally, Harkonnens with the Corrino ally. In three- and four-player games, players form two teams and split the four powers.
Hidden Atreides
Atreides units enter play as face-down deployment tokens. They’re revealed if the area is attacked or scouted by an ornithopter, or the Atreides choose to reveal them with guerrilla training.
Regeneration tank
When a named leader dies, they go to the regeneration tank on their owner's dashboard instead of leaving the game. They return after moving along the tank.
Settlements
Settlements muster new forces, and destroying one matters to both sides’ chances of winning. An attack on an undefended settlement succeeds automatically, but still needs a legion.
Tips for your first game
- The rulebook covers two-player play first. Find the three- and four-player rules on page 34.
- Treat action dice as a budget: you get a fixed number each round, and every action spends one.
- As Atreides, check the secret objective early. It sets the prescience scores you need.
- As Harkonnen, keep an eye on the Spice Must Flow board. Lost spice means fewer dice and vehicles.
- Solo play uses Mahdi mode, with you playing the Atreides.
Rise of Ix and Immortality both need the original Dune: Imperium box.
Unlike the Imperium line, this game follows the novel, not the 2021 film. The next section covers the designers, publisher and period of the book it recreates, along with the scenes and characters featured in the box. For other Dune games, see the Dune board games overview.
Background: the game and its novel
Out of print doesn’t mean unplayable. Check the print status on each card.
The game
Design and release
Francesco Nepitello and Marco Maggi designed Dune: War for Arrakis for CMON, sub-licensed from Gale Force Nine. It came out in 2024 and supports 1 to 4 players. The game includes a two-player core game, team play for 3 and 4 players, and the Mahdi solo mode.
Editions and reprints
The Spacing Guild expansion arrived in 2024, followed by Smugglers. The box holds 125 cards and a large set of miniatures, including 6 ornithopters, 8 harvesters, 3 carryalls and 4 sandworms.
The film or series it covers
Frank Herbert's novel Dune, set during the Desert War a year after the Siege of Arrakeen, when House Harkonnen retook the planet in 10191 AG.
The rulebook puts the Harkonnens in control of the main populated areas as they hunt for Fremen sietches. The Emperor secretly supports them with Sardaukar. Atreides survivors fight alongside the Fremen and seek to fulfill ancient prophecies. The game follows the novel and is not documented as a film adaptation.
Scenes and story beats in the game
- 1
Paul-Muad'Dib, Lady Jessica, and Chani enter play as the prescience track advances.
- 2
The Family Atomics can reshape the map, turning a mountain area into desert.
- 3
The Atreides use sandworms and wormsigns to attack and move.
- 4
Beast Rabban and Feyd-Rautha join the Harkonnen leaders, with Sardaukar arriving as support from the Emperor.
What’s in the Dune: War for Arrakis box
- A two-section Arrakis board with 8 sectors and Air Zones for flying vehicles
- Miniatures for units, leaders, vehicles, and sandworms, including 6 ornithopters, 8 harvesters, 3 carryalls, and 4 sandworms
- 125 cards, including 36 Atreides and 36 Harkonnen planning cards, 16 prescience cards, and 6 secret objectives
- 24 dice: action dice for each side, plus combat dice
- Settlement, sietch, wormsign, and Bene Gesserit tokens, ecological testing stations, and the Spice Must Flow board
- Player dashboards, plus extra dashboards for 3 to 4 players
Expansions for Dune: War for Arrakis
The Spacing Guild 2024
An expansion for the base game released in 2024. Our sources list it but do not detail its contents.
Smugglers
A further expansion listed by CMON. The release year is unconfirmed.
Dune: War for Arrakis FAQs
What is Dune: War for Arrakis?
CMON's 2024 asymmetric miniatures game pits the Harkonnens against the Atreides in the Desert War. It plays 1 to 4 players and takes about 120 minutes.
How do you win Dune: War for Arrakis?
The Harkonnen player wins by reaching 10 supremacy points. The Atreides win if all three prescience markers reach the scores on their secret objective card.
Can you play Dune: War for Arrakis solo?
Yes. In the Mahdi solo mode, you lead the Atreides while the game controls the Harkonnens.
Is Dune: War for Arrakis based on the movie?
No. It's based on Frank Herbert's novel and is not documented as a film adaptation.
Is Dune: War for Arrakis a Dune miniatures game?
Yes. It's the main dune miniatures game in our research, with units, leaders, vehicles, and sandworm figures.
How long does a game of Dune: War for Arrakis take?
CMON lists about 120 minutes and ages 14+.
New to the series? Uprising is standalone, so the base game isn’t needed.
Check the film connection line on each card. Dune games draw from the book, the 1984 film or the new films.
Sources
- CMON: Dune: War for Arrakis cmon.com
- CMON: War for Arrakis rulebook cmon.com
