How the ratings work

How We Rate Movie and TV Board Games

Each game page has four ratings: Difficulty, Time to explain, Player experience and a playful Geek Level Required. They’re estimates based on published data, not review scores. Here’s exactly how we calculate them.

Friendly numbers, no report cards.

A rating is useful when you know where it comes from. Ours start with public numbers, mainly the community complexity score from the largest board game community database, where players vote, and the rulebook’s length. Fixed rules ensure we rate every game the same way. See the results on any page, such as the Star Wars board games guide.

Stars measure how easy the rules are to learn, not how good the game is.

The four ratings, in plain English

Lore is the film-fan side of the score.

  • Difficulty

    1 to 5 stars, in half-star steps

    Example3.5 out of 5

    How hard it is to play well. We use the community complexity weight from the largest board game community database. Players vote on this score from 1 to 5, and we round it to the nearest half star. If no weight is published, we estimate one and mark the rating as estimated.

  • Time to explain

    1 to 5 stars, plus minutes

    Example3 out of 5about 15 min

    How long it takes to teach the rules at the table. We estimate the minutes using rulebook length, the publisher’s learn-to-play time and the number of mechanics, then convert the result to stars.

  • Player experience

    1 to 5 stars

    Example4 out of 5

    How much prior board game experience helps. Newcomers can enjoy a 1 star game right away, while a 5 star game rewards players who already know several heavier games.

  • Geek Level Required

    A number from 1 to 10

    Example7 / 10Can explain the timeline

    A playful score for how much of a fan you need to be to enjoy the game. It combines rule complexity with how much the game rewards knowing the film or show.

How we calculate each rating

  • Difficulty

    Take the community complexity weight (1 to 5) and round to the nearest 0.5. A weight of 2.3 becomes 2.5 stars.

  • Time to explain

    5 minutes or less earns 1 star. Up to 10 minutes earns 2, up to 20 earns 3, up to 30 earns 4, and more than 30 minutes earns 5.

  • Player experience

    A weight below 1.6 earns 1 star. Below 2.2 earns 2, below 2.8 earns 3, below 3.5 earns 4, and anything higher earns 5. Party games and children's games always get 1 star. Licensed editions of classics like Monopoly or Clue use the classic game's level.

  • Geek Level Required

    Multiply the weight by 1.6, add the lore score from 0 to 3, then round to a whole number and keep the result between 1 and 10. For an imaginary game with a weight of 2.0 and lore score of 2, that's 3.2 plus 2, which rounds to 5.

  • Chess sets and collector replicas

    Replicas use the rating of the original game. Themed chess sets are rated on learning the rules, not mastering chess, so they get 2 stars for difficulty and experience. Both types are marked as collector items.

Two games can be equally hard to learn but reward different amounts of film knowledge. That’s what lore measures. We add it to the complexity score to get the Geek Level. A simple game with deep story ties can score higher than a classic with a new board. The Disney board games page shows the contrast, with classic editions alongside Villainous and Lorcana.

What lore scores from 0 to 3 mean

Lore measures how much a game rewards knowing its source film or show. We score it from 0 to 3 based on the publisher's description and the rules.

  • 0: Theme added to a classic

    The rules stay the same as the original game. Only the board art, tokens, or cards change. A themed Monopoly edition is the usual example.

  • 1: Names and art

    Characters and places show up on the components, but knowing the story doesn't change how you play.

  • 2: Characters and story drive play

    Heroes, villains, or factions get abilities from the source, so fans may spot familiar ideas in the rules.

  • 3: Deep lore

    A campaign or scene-by-scene adaptation retells the source, and knowing the story helps you understand each situation.

The final number is for fun. The ten labels below range from someone who’s only seen trailers to a fan who edits the wiki, and they work for any film or show. Find your label, then browse the fantasy board games or sci fi board games guides to find a game that fits.

The Geek Level ladder, from 1 to 10

Estimated ratings are labeled, so nothing is hidden.

  1. 1Casual viewer, only saw trailers
  2. 2Watched it once on a flight
  3. 3Knows the main characters
  4. 4Owns the soundtrack
  5. 5Quotes the best lines
  6. 6Has a favorite side character
  7. 7Can explain the timeline
  8. 8Argues about the extended cut
  9. 9Reads the wiki for fun
  10. 10Deep-lore superfan, wiki editor

What the ratings don’t tell you

  • Not review scores

    A rating shows how hard a game is to learn and how much it draws on the source. It doesn't say if the game is good.

  • Estimates based on published data

    We use community complexity weights, rulebook length, and publisher information. We don't claim to have played the games.

  • Clearly marked estimates

    If a game has no published weight, we estimate based on rulebook length, mechanics, minimum age, and play time, then label the rating as estimated.

  • Ratings can change

    New data, a revised edition, or a corrected rulebook count can change a rating, so numbers may shift over time.

Rating questions, answered

Are these review scores?

No. The ratings estimate how hard a game is to learn and how much it rewards fans of the film or show. They don't say if a game is fun or worth buying.

Where does the Difficulty rating come from?

It comes from the community complexity weight published by the largest board game community database, rounded to the nearest half star. If no weight exists, we estimate based on rulebook length, mechanics, minimum age, and play time, and mark the rating as estimated.

What is Geek Level Required?

It's a playful number from 1 to 10 that combines complexity and lore. Multiply the weight by 1.6, add the lore score from 0 to 3, then round.

Why does a licensed classic like Monopoly get a low experience rating?

A themed edition plays like the classic, so it gets that game's player experience rating. The lore score shows how much the theme adds.

Find your place on the ladder before you shop.