Star Wars Board Games: miniatures game

Star Wars Legion: How a Round Works

Star Wars Legion is a two-player miniatures game from 2018. Each player leads painted troopers, vehicles, and heroes in ground battles across a 6 by 3 foot table. It’s a good fit for players who enjoy measuring, planning, and rolling dice, with armies from the Galactic Civil War or the Clone Wars.

  • 2018
  • 2 players
  • 60-120 minutes
  • Ages 14+
  • miniatures game
  • Atomic Mass Games (originally Fantasy Flight Games)

Designers: Alex Davy, Luke Eddy

Cards decide who moves first; tape measures decide who gets hit. Let’s walk through a round.

Star Wars Legion ratings

Difficulty
Time to explainabout 45 min
Player experience
Geek Level8 / 10Argues about the extended cut
How we rate

Knowing the films can help you choose a favorite faction, but the rulebook is the real entry fee. You’ll learn the dice, cover and cohesion rules as you play.

A game of Legion lasts five rounds, and each round follows the same three phases. Here’s the quick version: cards set the order, tokens decide who moves, and dice settle the fighting. Still choosing a Star Wars game? The Star Wars board games overview compares the whole line.

Fewer pips on your Command Card means you get priority.

Quick guide: one round of Star Wars Legion

A round has three phases: command, activation, and end. These nine steps follow them in order, including the unit turn during activation, when most decisions happen.

For a rally roll, roll one white defense die per Suppression token.

  1. Step 1:

    Command phase: each player secretly picks one Command Card from their hand of seven and places it face down. Then both reveal and resolve their cards.

  2. Step 2:

    The card with fewer pips gives its player priority for the round. If the cards tie, one player rolls a red defense die to decide.

  3. Step 3:

    Each player names a commander and issues Orders to units as allowed by the card. The other units’ Order tokens go into a shuffled Order Pool.

  4. Step 4:

    The player with fewer units adds Advantage tokens to a Pass Pool, equal to the difference in unit counts minus one.

  5. Step 5:

    Activation phase: starting with the player who has priority, players take turns activating a unit with a face-up Order token or drawing a random token from the Order Pool.

  6. Step 6:

    A chosen unit first tries to rally. Roll one white defense die per Suppression token, then remove one token for each block or surge.

  7. 7Step 7:

    The unit then takes up to two actions, such as move, attack, aim, dodge, standby, or recover. Each action except move can be used once per activation.

  8. 8Step 8:

    To end its activation, flip the unit’s Order token face down. Once every unit has activated, the end phase begins.

  9. 9Step 9:

    End phase: score points from the Objective Cards, discard played Command Cards, remove most tokens, promote a trooper if the commander fell, and advance the round counter.

The round summary skips army building, terrain, and the exact order of an attack, all details that can trip up new players. The next section covers setup, unit actions, and how to win. For another way to fight in the same galaxy, compare it with Star Wars: Shatterpoint.

Star Wars Legion rules, explained

Setup

  1. Each player builds an army of up to 1,000 points using units and Upgrade Cards, all from one faction unless a rule says otherwise. Armies need 1 to 2 Commanders and 3 to 6 Corps, with limits on the other ranks.

  2. Each player prepares a Command Hand of exactly seven cards: two 1-pip, two 2-pip, two 3-pip, and the 4-pip Standing Orders. Each also builds a Battle Deck with 3 Objective, 3 Secondary Objective, and 3 Advantage Cards.

  3. Set up a 6 by 3 foot battlefield, agree on cover rules for each terrain piece, then place the terrain together.

  4. Each player rolls 4 black attack dice. The player with the most crits is the blue player. Ties go to hits, then surges, then a reroll.

  5. Build the mission on the Mission Dashboard. Each player modifies it twice by swapping the Objective, Secondary Objective, or Advantage Card, or by passing. The blue player picks a long table edge first.

  6. Follow the setup instructions on the Objective Card, the Secondary Objective Card, and each Advantage Card. Then take turns placing units with the Prepared Position keyword. All other units start undeployed.

Turn by turn

  • Command phase and priority

    Both players reveal a Command Card at once. The card with fewer pips wins priority, so that player activates first. Higher-pip cards can have stronger effects, trading power for tempo.

  • Orders and the Order Pool

    A commander issues the Orders on the card to selected units, guaranteeing each one an activation. Every other unit adds an Order token of its rank to a face-down pool, where its activation is drawn at random.

  • Rally, then act

    A unit rallies, then takes up to two actions: aim, attack, card action, dodge, move, recover, or standby. Suppressed units lose one action; panicked units take none.

  • Attack sequence

    The attacker names a defender and builds a dice pool from its weapons. The defender applies dodge and cover, then rolls defense dice for each remaining hit and crit. Each hit or crit that isn’t blocked causes one wound.

  • Standby

    Troopers and ground vehicles can take a standby action. During the activation phase, if an enemy within range 2 and line of sight attacks, moves, or acts, the standby token allows a free move or attack in response.

  • End phase and promotion

    After scoring, players discard the Command Cards they played. Those cards can’t be used again. If a player’s last commander is defeated, a trooper unit takes the commander’s place.

End of the game and scoring

Players score points from the Objective Card and Secondary Objective Card during each end phase. A player wins after an end phase if they have 12 or more points and lead their opponent. Otherwise, the game ends after round five, and the player with the most points wins. Ties go to the player who lost fewer points of units.

Key rules

  • Suppression and panic

    Suppression tokens track morale. A unit is suppressed when it has as many tokens as its courage value, and panicked at double that number. Ranged attacks that score a hit or crit give the defender a token.

  • Cover

    A defending unit has cover if terrain obscures at least half its miniatures. Before the game, players agree whether each piece provides light or heavy cover. The cover pool cancels hits.

  • Cohesion

    Whenever a unit leader moves, every other miniature must end within range 1 of the leader, in line of sight and at a similar height. If that’s not possible, place it as close as possible.

  • Pass Pool

    The player with fewer units gets Advantage tokens. Spend one to pass instead of activating, as long as you didn’t pass on your previous turn. That gives the smaller army a chance to wait for the right moment.

  • Objectives

    A unit contests an objective token if its leader is within range 1 and the unit isn’t panicked. The player with the most units contesting it secures a point-of-interest token.

Tips for your first game

  • Start with a game of Recon: a 600-point army on a 3 by 3 foot table. Faction starter sets are built for this format.
  • Agree on each terrain piece’s cover type before the first turn, as the rulebook asks.
  • Keep unit members near their leader. Cohesion is checked every time the leader moves.
  • Rally uses white defense dice, so a heavily suppressed unit may need to recover instead.
  • Check the pip count on your Command Card. Fewer pips means priority.

A game ends at 12 points if one player leads, or after round five.

The rules explain how the game works, but not why a squad of troopers feels like a scene from the films. This section covers the publisher, how the sets divide between two eras, and which battles the publishers highlight. It also notes which units come from specific films.

Background: the game and the Star Wars battles behind it

Check cohesion whenever the unit leader moves.

The game

  • Design and release

    Fantasy Flight Games published Star Wars: Legion in 2018 with a Core Set pitting the Rebel Alliance against the Galactic Empire. Atomic Mass Games now runs the game and publishes rules updates and organized play documents.

  • Editions and reprints

    The Clone Wars Core Set arrived in 2019, adding the Galactic Republic and the Separatist Alliance. In 2025, Atomic Mass Games released four Faction starter sets with new rules. The current Core Rulebook has a June 2026 effective date.

The film or series it covers

The game covers the Galactic Civil War from the original trilogy and the Clone Wars. StarWars.com describes the 2018 Core Set as Rebels versus Imperials, and the Clone Wars Core Set as the Republic against the Separatists.

Four factions make up the game: the Rebel Alliance and Galactic Empire from the original trilogy, plus the Galactic Republic and Separatist Alliance from the Clone Wars era. Armies combine troopers, vehicles and named heroes. Cards spell out each hero’s special abilities.

Scenes and story beats in the game

What comes in a Star Wars Legion starter set

  • Faction starter sets (2025): miniatures on 27 mm bases, unit cards, upgrade cards, 10 Command Cards, 24 Battle Cards, Movement and Range Tools, and token sheets
  • The Rebel Alliance starter lists 36 miniatures, including Luke Skywalker, Rebel Troopers and Wookiee Warriors.
  • The Galactic Empire starter lists 37 miniatures: Commander Darth Vader, two Stormtrooper units and two Scout Trooper units.
  • Dice in the Rebel Alliance and Galactic Empire starters: 4 each of red, black and white attack dice, plus 4 red and 4 white defense dice
  • Each starter builds a 600-point Recon army for the 3 by 3 foot skirmish format.

Legion has had three kinds of entry boxes since 2018: the original Core Set, the Clone Wars Core Set and the faction starter sets. Each one below says which armies it holds. For a space-based alternative, the X-Wing line uses a similar tabletop style.

Fewer pips on your Command Card means you get priority.

Star Wars Legion core set and starter set editions

  • Core Set 2018

    The original Fantasy Flight box with Rebel Alliance and Galactic Empire forces, built around Luke Skywalker and Darth Vader.

  • Clone Wars Core Set 2019

    Adds the Galactic Republic and Separatist Alliance, with Obi-Wan Kenobi leading the Republic against General Grievous and the Separatists.

  • Faction starter sets 2025

    Four boxes from Atomic Mass Games, one each for the Rebel Alliance, Galactic Empire, Galactic Republic and Separatist Alliance, each making a 600-point Recon army.

  • Recon format 2025

    A skirmish format on a 3 by 3 foot table with a 600-point army, one commander and its own deck of Recon Battle Cards. It follows the standard rules except where its rulebook changes them.

Star Wars Legion questions

How do you play Star Wars Legion?

Each round has three phases. First, players play Command Cards to set priority and issue Orders. Then they take turns activating units to move and attack. Finally, they score objectives. A game lasts up to five rounds.

How many points is a Star Wars Legion army?

A standard army can have up to 1,000 points, with 1 to 2 Commanders and 3 to 6 Corps units. The Recon skirmish format uses a 600-point army on a smaller 3 by 3 foot table.

How does priority work in Star Wars Legion?

Both players reveal a Command Card. The card with fewer pips gives its player priority. If the pip counts match, one player rolls a red defense die and keeps priority on a d result.

What do suppression and panic do in Star Wars Legion?

A suppressed unit takes one fewer action each activation; a panicked unit takes none. At the start of each activation, a unit tries to rally by rolling white defense dice.

How do you win a game of Star Wars Legion?

After an end phase, win by having 12 or more points and more than your opponent. You can also win by having the most points after round five. A player wins immediately if the opponent has no undefeated units.

What is in a Star Wars Legion starter set?

Each Faction starter includes miniatures, unit and upgrade cards, Command and Battle Cards, dice, and measuring tools for a 600-point Recon army. The Rebel Alliance box lists 36 miniatures; the Galactic Empire box lists 37.

What is Star Wars Legion Recon?

Recon is a skirmish format with a 3 by 3 foot battlefield and a 600-point army. Each army needs exactly 1 Commander and uses its own deck of Recon Battle Cards.

For a rally roll, roll one white defense die per Suppression token.

A game ends at 12 points if one player leads, or after round five.