Harry Potter Board Games: licensed classic edition

Harry Potter Monopoly: How to Play the Hogwarts Edition

Harry Potter Monopoly is Hasbro’s 2024 take on property trading, set in Hogwarts castle and Hogsmeade village. It’s a fit for families who know Monopoly and Harry Potter fans who want their favorite places on the board.

  • 2024
  • 2-6 players
  • 60 minutes
  • Ages 8+
  • licensed classic edition
  • Hasbro

Choose a house, explore the castle, and watch for Howlers. Most of the rules are straight from Monopoly.

A classic British Monopoly board in mid-game with tokens, houses, dice, cards and paper money.
Photo of the classic editionA classic Monopoly board in play (UK edition). The Harry Potter edition keeps the dice and trading but swaps in Hogwarts spaces, house points and Owl Post cards.Photo: James Petts from London, England, CC BY-SA 2.0, via Wikimedia Commons

Ratings and Geek Level

Difficulty
Time to explainabout 8 min
Player experience
Geek Level3 / 10Knows the main characters
How we rate

It’s Monopoly with Hogwarts names. Knowing the castle helps you spot the spaces, but it won’t change how trading works.

Harry Potter Monopoly sticks to the classic roll, move, and buy rhythm, so one trip around the board teaches most of the game. The steps below walk through a turn in order. Prefer to team up against the dark side? Harry Potter Hogwarts Battle is a cooperative deck-builder for the same crowd.

You pay no rent in your own house's common room.

Quick guide: a turn of Harry Potter Monopoly

A turn follows the classic Monopoly pattern, with a few Hogwarts touches.

Free Parking pays nothing, so keep house points out of the middle.

  1. Step 1:

    Roll both dice and move your golden token clockwise.

  2. Step 2:

    Land on an unexplored location? Pay the house points shown to the Bank and take its Title Deed, or let the Prefect auction it.

  3. Step 3:

    Land on a location someone else has explored? Pay the rent shown on its Title Deed.

  4. Step 4:

    Land on an Owl Post space? Take the top letter from the owl and follow its instructions. Some letters are Howlers.

  5. Step 5:

    Own a full color set? Rent doubles, and you can add one house crest to each location.

  6. Step 6:

    Roll doubles to take another turn. Roll doubles three times in a row, and you go to Jail.

  7. 7Step 7:

    Pass GO to collect 20 house points.

  8. 8Step 8:

    Pass the dice to the player on your left. When every property is explored, the game ends, and the player with the most house points wins.

The biggest changes from classic Monopoly are the names and the ending, not the dice. Money becomes house points, buying becomes exploring, and play ends when every location has been explored. The rules below cover setup, turns, Jail, and debt. For a quiz instead of trading, try Harry Potter Trivial Pursuit.

Harry Potter Monopoly rules: how to play

Setup

  1. Choose a Prefect to take the Prefect Badge and manage the house points, house crests, Title Deed cards, and auctions. The Prefect can play too, but keeps their own house points separate from the Bank’s.

  2. The Prefect gives each player 300 house points: five 50s and five 10s.

  3. Shuffle the Owl Post cards, including the Howlers, and place them facedown in the owl card holder. Snap the owl onto its base before your first game.

  4. Each player picks a golden token and a House Card, then sorts into Gryffindor, Hufflepuff, Ravenclaw, or Slytherin.

  5. Everyone rolls both dice. The highest roller starts, and play moves to the left.

Turn by turn

  • Roll and move

    Roll both dice and move your token clockwise by their total. Then follow the rules for the space where you land.

  • Explore or auction

    To explore an unclaimed property, pay the house points shown on its board space to the Bank and take the Title Deed. If you pass, the Prefect auctions it. Bids start at 10 and rise by at least 10; the winning bid goes to the Bank.

  • Doubles

    Roll doubles to take another turn after this one. Roll a third double in a row, and you go straight to Jail without moving.

  • Pass the dice

    Once you finish your move and its action, your turn ends. Pass the dice to the player on your left.

End of the game and scoring

The game ends as soon as every property has been explored. Each player collects house points from the Bank for every property they own, based on the amount printed on its board space. Properties in a complete color set pay double. For a location with a house crest, use the with-house-crest rent on its Title Deed instead. Add up your house points; the player with the most wins.

Key rules

  • Three kinds of property

    Properties include color-set locations, common rooms and spells. Rent for common rooms and spells depends on how many of that kind you own.

  • Color sets and house crests

    Owning a full color set doubles its rent. You can then add house crests at the cost shown on the Title Deed, one per location. You can do this at any time, even on someone else’s turn.

  • Common rooms

    Common room rent is 10, 20, 40 or 80 house points when the owner has 1, 2, 3 or 4 common rooms. You don’t pay rent at the common room of your own house.

  • Spells

    Roll the dice to determine rent. With one spell, rent is 10 times the higher die. With two spells, it’s 10 times the total shown on both dice.

  • Owl Post and Howlers

    Draw the top Owl Post card, follow its instructions, then put it at the bottom of the deck. Watch out for Howlers, which can jinx your game.

  • Jail

    Go to Jail sends your token to the In Jail space, without collecting 20 for passing GO, and ends your turn. At the start of your next turn, get out by paying 10 house points, using a Get Out of Jail Free card, or rolling doubles within three turns. If you fail on the third turn, pay 10.

  • Mortgages and trades

    To mortgage a property, return its color set’s house crests to the Bank first. Then turn the Title Deed facedown and collect its mortgage value. Mortgaged properties earn no rent. Players can trade properties, house points and Get Out of Jail Free cards at any time.

  • Running out of house points

    If you can’t cover a debt by returning crests and mortgaging properties, you’re out. A debt to another player goes to them, along with your mortgaged properties and Get Out of Jail Free cards. If you owe the Bank, your properties go back to the Bank.

Tips for your first game

  • If your house’s common room hasn’t been explored, take it for free. The rulebook allows it.
  • Keep the final count in mind as you collect rent: every explored property pays out at game’s end, and color sets pay double.
  • Don’t put house points in the middle of the board. Free Parking pays nothing in this edition.
  • Auction any property a player declines to explore. That keeps the board filling up and the game short.
  • Don’t lend house points or agree to waive each other’s rent. The rulebook says both slow the game down.

Color sets pay double rent and score double at game end.

The board maps the Wizarding World, with Hogwarts classrooms and Hogsmeade shops taking the place of the usual streets. Here’s what Hasbro says about the edition and the places named in the rulebook. The Harry Potter board games page compares this edition with the other licensed games.

The game and the Wizarding World

The game ends when every property is explored, not when someone goes broke.

The game

  • Design and release

    Hasbro published this edition under its Monopoly brand, with Warner Bros. holding the Wizarding World license. Hasbro’s product page lists model F9422, and the rulebook has a 2024 copyright line. The rulebook credits no designer.

  • What’s different in this edition

    Hasbro casts players as Hogwarts students who spend house points to explore Hogwarts castle and Hogsmeade village. Owl Post cards take the place of Chance and Community Chest. The game ends once every location has been explored, instead of waiting for everyone else to go bankrupt.

The film or series it covers

The setting draws on the Wizarding World of the Harry Potter books and films, with Hogwarts castle and Hogsmeade village at the center. It doesn’t name a specific book or film.

The board swaps Monopoly’s streets and cards for Hogwarts locations, the four houses, six transport-themed golden tokens and an Owl Post deck. Hasbro says it pairs classic Monopoly play with Wizarding World artwork, locations and themes.

Scenes and story beats in the game

What’s in the box

  • Gameboard
  • 6 golden tokens
  • Owl Post card holder (plastic snowy owl and base)
  • 32 Owl Post cards
  • 28 Title Deed cards
  • 8 House Cards
  • 44 house crests (11 each for Gryffindor, Hufflepuff, Ravenclaw and Slytherin)
  • 2 dice
  • 1 cardboard Prefect Badge
  • 88 cardboard house point chips (48 tens and 40 fifties)

Harry Potter Monopoly editions

  • Monopoly: Harry Potter Edition (Hasbro, F9422) 2024

    The edition covered here. It uses house points instead of money and ends when every location has been explored.

Harry Potter Monopoly: answers to your questions

How do you play Harry Potter Monopoly?

Roll, move and explore locations by paying house points to the Bank. Collect rent when other players land on your spaces, complete color sets and add house crests. Once every property is explored, the player with the most house points wins.

What are house points in Harry Potter Monopoly?

House points take the place of Monopoly money. You start with 300 and spend them to explore locations, pay rent and add house crests. The chips come in tens and fifties.

How does Harry Potter Monopoly end?

The game ends as soon as every property has been explored. Players collect house points for each property they own, double that for color sets, and the player with the highest total wins.

What do the four houses do in Harry Potter Monopoly?

Each player picks a House Card and gets sorted into Gryffindor, Hufflepuff, Ravenclaw or Slytherin. The rulebook gives one perk as an example: you pay no rent at your own house’s common room, and can claim it for free if nobody has explored it.

What are Howlers in Harry Potter Monopoly?

Howlers are Owl Post cards that can jinx your game. They’re shuffled in with the regular letters, so you won’t know what you’ve drawn until you pick one.

Which golden tokens are in Harry Potter Monopoly?

Hasbro lists six: the Hippogriff, Knight Bus, Hogwarts Express, Hagrid's Motorbike, a Thestral, and a Firebolt.

How many players can play Harry Potter Monopoly?

Two to six players, ages 8 and up. Hasbro lists about 60 minutes of play.

Does Free Parking pay house points in Harry Potter Monopoly?

No. The rulebook says to keep house points out of the board’s center, so landing on Free Parking earns no reward.

You pay no rent in your own house's common room.

Free Parking pays nothing, so keep house points out of the middle.